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Student Work
ART 4070
Advanced Interactive Media

Project Overview:

Embark on a comprehensive game development journey over the semester, guiding students through the entire production pipeline in a microcosm. From concept creation to a fully playable level, students will experience every facet of game development, integrating design, scripting, 3D modeling, and storytelling.


Project Phases:

  1. Compact Game Design Document :

    • Students create two compact game design documents, outlining the concepts for their games.

    • Pitch sessions to select one game idea for further development.

  2. Level Design Document and Mechanics Blueprinting:

    • Develop a detailed level design document, planning the layout and mechanics of the game level.

    • Utilize Unreal Engine's Blueprint scripting to implement and prototype game mechanics.

    • Begin white-boxing the level for initial playtesting.

  3. Weekly Playtesting and Iteration:

    • Conduct weekly playtesting sessions for feedback and bug testing.

    • Iterate on level design and mechanics based on playtesting insights.

  4. Storytelling and Concept Art:

    • Craft a compelling story for the game.

    • Create concept art for the visual elements that will populate the game space.

  5. 3D Modeling and Texturing:

    • Use 3D modeling software to create detailed assets based on the concept art.

    • Utilize Substance Painter to texture the 3D models, ensuring visual cohesion.

  6. Integration into Unreal Engine:

    • Import 3D models into Unreal Engine.

    • Set up materials and collision for the models.

    • Replace white-boxed elements with finalized 3D models.

  7. Video Showcase:

    • Record a comprehensive video showcasing the finalized game level.

    • Highlight gameplay, mechanics, and visual elements.

    • Discuss the development process, challenges, and lessons learned.


Assessment and Evaluation:

  • Game Design Documents:

    • Evaluation of the quality and viability of the compact game design documents.

  • Level Design and Mechanics Implementation:

    • Assessment of the level design document and functionality of implemented game mechanics.

  • Weekly Playtesting and Iteration:

    • Evaluation of responsiveness to feedback and effectiveness of iterative design.

  • Storytelling and Concept Art:

    • Review of the storytelling elements and quality of concept art.

  • 3D Modeling and Texturing:

    • Assessment of the quality and detail of 3D models and textures.

  • Video Showcase:

    • Evaluation of the final gameplay presentation, including the level's visual and interactive elements.



  • Comprehensive Experience: Gain hands-on experience across the entire game development pipeline.

  • Real-world Application: Apply learned skills in a practical, semester-long project.

  • Portfolio Piece: Develop a showcase project for a portfolio demonstrating diverse game development skills.


The "Semester-long Game Development Journey" project provides a holistic and immersive experience, allowing students to realize their game concepts from inception to a fully playable and visually stunning level. This project promises a rich learning experience in game development and showcases the culmination of skills acquired throughout the semester.

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